Thursday, May 14, 2009
dora the explorer video
http://iris.nyit.edu/~sseguin/dora%20the%20explorer_0001.wmv
click to view movie maker project
reflection: this program was a great alternative to doing presentation with out using power point. i thought it was difficult at first but in the end was a great activity.
standards:
1. Facilitate and Inspire Student Learning and Creativity
click to view movie maker project
reflection: this program was a great alternative to doing presentation with out using power point. i thought it was difficult at first but in the end was a great activity.
standards:
1. Facilitate and Inspire Student Learning and Creativity
2. Design and Develop Digital-Age Learning Experiences and Assessments
3. Model Digital-Age Work and LearningGoogle earth project
http://iris.nyit.edu/~sseguin/sydney.kmz
click to view google earth project
reflection: this was a great program to show the movement from one placer to another. its great to show vacation spots or even show the relocating of a culture. grate to use in the classroom
standards:
1. Facilitate and Inspire Student Learning and Creativity
2. Design and Develop Digital-Age Learning Experiences and Assessments
click to view google earth project
reflection: this was a great program to show the movement from one placer to another. its great to show vacation spots or even show the relocating of a culture. grate to use in the classroom
standards:
1. Facilitate and Inspire Student Learning and Creativity
2. Design and Develop Digital-Age Learning Experiences and Assessments
Thursday, April 30, 2009
click here to view my database.
reflection:
i though this project was great to aquire information from easily by forming questions. it put the information together in a organized and easy to read way. great for the classroom projects.
standards:
2. Design and Develop Digital-Age Learning Experiences and Assessments
3. Model Digital-Age Work and Learning
reflection:
i though this project was great to aquire information from easily by forming questions. it put the information together in a organized and easy to read way. great for the classroom projects.
standards:
2. Design and Develop Digital-Age Learning Experiences and Assessments
3. Model Digital-Age Work and Learning
Thursday, March 5, 2009
m&m excel project
http://iris.nyit.edu/~sseguin/edu.%20m&m%20excel%20project%2097-03.xls
excel sheet
http://iris.nyit.edu/~sseguin/educ%20M&M%20findings%2097-03.doc
word document
refection: this helped me to learn excel better. before i understood what you could do on excel ii just never learned how to do it. i was glad to learn how to put in formulas and understand how to make charts.
2. Design and Develop Digital-Age Learning Experiences and Assessments
excel sheet
http://iris.nyit.edu/~sseguin/educ%20M&M%20findings%2097-03.doc
word document
refection: this helped me to learn excel better. before i understood what you could do on excel ii just never learned how to do it. i was glad to learn how to put in formulas and understand how to make charts.
2. Design and Develop Digital-Age Learning Experiences and Assessments
my evaluation form
http://iris.nyit.edu/~sseguin/Eval%20Instruc%20Courseware%20checklist%2097-03.doc
reflection: i loved the Hawaii program. i thought it was a great concept that will help many learn the culture, wildlife and history of Hawaii while learning skills of the computer by being able to enter different parts of the game with a click of the mouse. it was hard to evaluate it though because it had so many parts to the game. it had many different concepts and activities all rolled ito one to help the student learn. i was also unsure of what age the program was directed to. it said adults and children but the trivia questions were quite advanced.
3. Model Digital-Age Work and Learning
reflection: i loved the Hawaii program. i thought it was a great concept that will help many learn the culture, wildlife and history of Hawaii while learning skills of the computer by being able to enter different parts of the game with a click of the mouse. it was hard to evaluate it though because it had so many parts to the game. it had many different concepts and activities all rolled ito one to help the student learn. i was also unsure of what age the program was directed to. it said adults and children but the trivia questions were quite advanced.
3. Model Digital-Age Work and Learning
6 Educational Websites
Each sight allows you to have tools to help write lesson plans, have fun interactive games for students of all ages to interact with and also have ideas for testing, projects and creative activities. They also have links to other websites that can help you with each subject area.
http://www.homeschool.com/articles/top100-2008/default.asp
5. Engage in Professional Growth and Leadership
Subscribe to:
Posts (Atom)